Dark Room Dares works like a Truth or Dare game, mostly.
Each player starts with two
chips. We draw cards to pick who goes
first, and then move left (counter-clockwise) around the table.
The first player asks the second player to choose Truth or Dare.
If the second player picks Truth, then the first player gets to ask any
question he likes. It has to be the kind of question with a short (few
words at most) answer; not,
tell me a story about … but here are a
few allowed examples:
Starting with the second player, every player except the one asking needs to answer that question, aloud. To skip answering, you can sacrifice one of your chips; the first player gets to keep the chip(s).
For a Dare, the first player gets to draw a Dare card from our special deck. The second player then reads the card silently. He can then decide whether to …
If the Dare passes all the way back to the first player, though, then not only does he get to keep all the chips, but he can't pass on the Dare, himself.
After each Dare that was taken in the game room (not in the Dark Room), the player who carried out the Dare earns one chip from the House, and if the Dare had been passed, he also keeps all the chips from those who had Passed on the Dare.
If a Dare is taken in the Dark Room, then the player who carried out the Dare keeps any chips from those who had Passed on the Dare.
After a certain number of rounds, players vote whether to remove the Dark Room from play. After that, all Dares must be taken or passed on.
The winner is the player with the most chips at the end.